using Assets.Scripts.GDK;
using UnityEngine;

namespace Brick
{
	public class EnemyArray : gdk_base_UI
	{
		private int col;

		private int row;

		private Vector2 aimPos;

		public void setDate(int icol, int irow, Vector2 pos)
		{
			col = icol;
			row = irow;
			aimPos = pos;
		}

		public int getCol()
		{
			return col;
		}

		public int getRow()
		{
			return row;
		}

		public bool isSameCol(int icol)
		{
			return col == icol;
		}

		public bool isSameRow(int iRow)
		{
			return row == iRow;
		}

		public void SetAimPos(Vector2 pos)
		{
			aimPos = pos;
		}

		public Vector2 GetAimPos()
		{
			return aimPos;
		}
	}
}

